Vicious Cycle Software, Inc. is a company born of the vicious cycle that is today's computer games industry. When layoffs at Hasbro Interactive closed the MicroProse development studio in Chapel Hill, North Carolina in January 2000, many of us at that studio recognized that we worked too well as a team to simply go our separate ways. Working at breakneck speed and making use of our many contacts in the industry, we managed to get Vicious Cycle Software up and running in less than four months, officially opening our doors on April 3, 2000.

With decades of combined development experience and a proven track record, our skilled team of artists, programmers, and designers have been involved in the development of many great products throughout the years.

Today Vicious Cycle Software, Inc., is a premier developer of interactive entertainment software for PlayStation®2 computer entertainment system, PLAYSTATION®3 computer entertainment systems, PSP® (PlayStation®Portable) system, Xbox® and Xbox 360™ video game and entertainment systems from Microsoft, Wii(tm) from Nintendo, Nintendo GameCube™ Nintendo DS™, and the PC. Vicious Cycle Software, Inc. is also the developer of the Vicious Engine, a comprehensive and fully portable middleware solution for consoles, handhelds, and the PC. For more information, please visit all of our web sites at www.viciouscycleinc.com, www.monkeybargames.com, and www.viciousengine.com. Vicious Cycle is a Little Orbit, LLC development studio.

Vicious Cycle Art